Well. Here we are to try a second one of these, where I offer what’s on my mind and ask you to pick at it in return. This week, I’ve mainly been playing the newest ‘official’ game mode of League of Legends: The ARAM
Riot recently gave players a brand new map and custom game mode to play around in. While it is fun to have a way to play it with the proper rules, the game mode itself I feel detracts from the quality of players.
For those newer to it, this game mode was based on a pre-existing game type played in customs that was basically a loosely known set of rules that players verbally handshake on to agree to. It stands for All Random, All Mid. Before it had a map to it (The purpose of the Proving Grounds map is for ARAM) it was just agreed that players would all go mid and not go into the jungle. The items that could not be bought were a known list – whether or not players stuck to it was unsure and could not be enforced. So while it is awesome to have a map that enforces these rules, I’m seeing a noticeable downgrade in skill of players who play a lot of ARAMs.
I don’t know if it’s the “this game doesn’t matter, I’ll get a better champion next time” mentality or the “Don’t have to try as hard because it’s just a custom,” but I am seeing a trend in the players I know who have only been playing ARAMs: They suck in normals now. They suck at last hitting and at positioning now, making it hard to win the lane. I honestly think it’s simply because the need to do those does not exist in ARAM, which gives you passive gold and there is no lane to win really.
While an ARAM every now and then was fun to do in the past, the amount of them being played now that is a choosable game type is simply a detraction from the overall quality of the game. It takes many players quite a while to learn how to properly farm and win a lane, and makes little sense to come out with a game mode that demands the opposite.
Just my two cents really.
About the author: Kinowolf